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The newly Urizen territory of Sarangrave was explored and mapped by Imperial scouts in late 383 (four years ago). The information gathered from that scouting action is available here. In Spring 386YE an expedition into the vallorn region of Béantal Dol, to explore the specific quirks of the vallornheart yielded further knowledge that is available here
As a result of the ongoing military campaign, in 387YE the Empire gained control of three regions of Sarangrave. Dominion over the territory was achieved at the Autumn Equinox 387 via an engagement through the sentinel gate, which allowed Imperial armies to complete the conquest of the fourth region needed to claim dominion of the whole territory. On the final day of the same summit, the Imperial Senate assigned the newly conquered territory to the nation of Urizen. Aside from insights gained through the military campaign and scouting opportunities, much of Sarangrave is still a mystery, and the challenges it may present to the Empire as an Imperial territory are currently largely unknown.
You are travelling to Bloodwater Marsh, a region of relative safety in Sarangrave. There are no Imperial armies present, and no vallorn here.
Have you marched besides the banners of the Winter Sun, Citadel Guard, or Quiet Step, your boots still caked with the black mud of Sarangrave’s liberation? Are you a child of Urizen, looking to raise light amongst ancient ruins and accursed soil? Perhaps you are a priest or mage, compelled to trace the unseen contagion left by the Druj, that foul concoction of pain and corruption which still seeps through the water and roots. Perhaps you’re just a restless soul who feels the pull of the frontier, chasing fortune or revelation, never asking what waits beyond the miasma. There are others already here. Some are summoned by duty, others by hunger, others still by dreams that smell of wet earth and bone dust.
Whatever your motivation, you've been made aware that an Imperial military outpost, constructed on one of the few mounds of solid ground in east Bloodwater Marsh, has called for heroes to help investigate fearful happenings that threaten those that still linger there. The camp itself, a ragged handful of tents and support personnel, sits by an old grave site that even the Druj seem to have forgotten, or else have long shunned. Amongst the ancient stones are new graves, filled with those bodies that emptied the last of their blood for the defeat of the Druj, and the advance of the Empire’s borders.
The war scouts have made it clear that while the outpost is well provisioned for food, they do not have sufficient herbs, liao and mana to spare for new arrivals. Citizens familiar with Druj territories will understand that this needs to be accounted for, as the Druj miasma still clings to Bloodwater Marsh. There will be a sickness in the air that saps the strength and skill from any that travel within it.