Crew Applications Open - Form closing on November 30th 2025
This page may be updated if anything else comes up as we develop the event. This information (as of October 2025) is based on prior visits to the venue and a site visit by two of the refs in October 2025. We have done our best to pick up on things that may affect accessibility to both the venue and the event in general and put them here.
This event will not be suitable if you have significant mobility issues, have phobias relating to our themes, or don't like scrambling in hilly woods in Manchester in April (it rains there fairly frequently).
For this game, we will have a civil servant Warscout NPC available to players who will be letting you know when and (roughly) where encounters are, and who you can ask for any specific accessibility information on an encounter.
In our judgement the event is not accessible for wheelchair or mobility scooter users
The site itself is about as accessible as a scout camp can be for wheeled mobility, with ramps and an adapted wet room and a large mostly flat field, but as we are not housing players in the cabin, all IC space is outdoors, and we are planning to make extensive use of the woods, a wheeled mobility device user will likely not get the most out of our game.
If you are an intermittent stick user or have an injury that limits your mobility a little you may be able to have a good time here, please read the full info and make your own judgement
You will likely not be able to participate in many encounters in the woods, as everything in the woods is uphill both ways, slippery and steep
The field is fine if you are an intermittent stick user, the woods are probably not.
As such, in our judgement this game is not accessible for constant stick users, but may be accessible to intermittent stick users
Monica has an intermittent fatigue condition and while she cannot speak for everybody, people who can manage to walk a mile and then have a little rest 3-4 times a day, and brief bursts of combat situations 1-2 times a day might be fine here. You might not be able to take part in every encounter in the woods and may have to skip some combat encounters. There will be some encounters in camp and mysteries that can be brought back to camp and solved, and encounters in the main flat field away from the player camp.
Stuff will be happening most of the time, you may miss out on something if you need to have a nap but it shouldn't be a particular barrier to continuing to engage with the scenario.
Monica would consider booking to play this kind of game with her levels of various ills but typically it would likely wipe her out for two days after.
Every person's needs and ways they manage them is different, and anecdotes here are only our experiences and direct feedback from other venue users. Please read this whole page and make your own best judgements based on your own needs.
The play area will encompass as much of the outdoor space we have available (taking into account any weather limitations, which is:
A large mostly-flat field, with a fence cutting it in half, effectively making two flat-field play areas (one of these will be the player camp)
A bunch of very steep woods with clearings and some paths/stone steps/bridges in place by helpful explorer scouts
A different bunch of very steep woods with paths, flat clearings, a fire pit area and a paddock, with stone steps and paths in some places
There is public right of way on a couple of paths through the play area, although strangers coming on site is fairly rare. The site has an ongoing irritation with dirt bikers finding their way onto the site to zip around the woods, which they have deterred with strategic fencing and are, at time of writing, much less of a problem than they have been previously.
This site is in Manchester, the event is in spring, and you'll be camping. It might rain. We may have to move some encounters in very heavy rain as some of the woods paths turn into a slip and slide in very heavy rain, please bear with us if this happens!
The entire play area should be considered "combat possible", to use PD's language.
While it should be fairly obvious when a "talky" situation could cause an NPC or monster to kick off, potentially there could be combat anywhere within the play area - with one expection, there will be no fighting within tents.
There will be combat encounters as part of exploration and missions into the surrounding woods.
Tents are not soundproof.
There's very little traffic noise audible from the site.
We may be using recorded audio and speakers to create special effects noises at various points. Please let us know if you need advanced warning of this. We may be having live instrumentational music as part of some encounters, which will be as loud as instruments outdoors are.
The Warscout NPC will be able to tell you if it's likely to be a noisy encounter.
There is no street lighting visible when you are on the site.
The field has big football-field floodlights which sometimes work, we may use them for night-time encounters in the field.
We will have light sources like fairy lights and lanterns as parts of both indoor and outdoor encounters.
Outdoor encounters after sundown will be quite dark, you may bring your own illumination as required.
There will be a small number of written props. The useful part of them won't be longer than two paragraphs.
Anything printed will be in a legible font, similar to the one used for plain text on this website.
If you're a mage you might need to do some ritual maths calculations at some point during the event.
You might need to count your resources if you are using skills that consume them.
Other than that it won't really come up.
Our game will include some or all of the following things:
Psychological stress
Crisis management
Death
Of people (potentially phys-repped with props and special effects)
Of animals (potentially phys-repped with props and special effects)
Bones and skeletons (phys-repped)
Magic
Physical injury
Body horror
Fear and cruelty (as in, we're running in an ex-Druj territory)
Haunting and ghosts
Zombie-adjacent things
Grave robbing/desecration
Collaboration with a cruel authoritarian regime (players will not be asked to do this)
Medical pathology
Teeth
War
Torture (players will not be asked to do or witness this)
Mistreatment of civilian populations (players will not be asked to do or witness this)
There will be space set aside in case of any instances where any or all of these themes provoke Out of Character distress.
As we're in a field in Manchester, there will be actual real spiders, moths, butterflies, insects, beetles, birds and rabbits in the play area. The toilets, especially the two outside toilet blocks, may have spiders in them.
This is a horror-themed game and as such we may be using roleplay effects that change your IC perception or affect your IC emotions, possibly in an IC unsettling way.
The Druj and their subjects make great use of strange and uncomfortable magical and spiritual effects, players may experience some of these during their time in the Sarangrave.
I might indicate the play area on these if I find the will to be bothered but here's some PDF satellite and OS elevation maps of the site